2023-02: Implement part 2
This commit is contained in:
parent
16ab3b3b0b
commit
3fc02ca06b
|
@ -1,5 +1,7 @@
|
|||
mod part_one;
|
||||
mod part_two;
|
||||
|
||||
fn main() {
|
||||
part_one::part_one();
|
||||
//part_one::part_one();
|
||||
part_two::part_two();
|
||||
}
|
||||
|
|
|
@ -0,0 +1,76 @@
|
|||
use std::fs::File;
|
||||
use std::io::{self, BufRead};
|
||||
use std::path::Path;
|
||||
use std::cmp::max;
|
||||
|
||||
struct Game {
|
||||
red: u32,
|
||||
green: u32,
|
||||
blue: u32
|
||||
}
|
||||
|
||||
|
||||
pub fn part_two() {
|
||||
if let Ok(lines) = read_lines("./input.txt") {
|
||||
|
||||
let mut result = 0;
|
||||
|
||||
for line in lines {
|
||||
result += process_line(&line.unwrap());
|
||||
}
|
||||
|
||||
println!("{}", result);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
fn read_lines<P>(filename: P) -> io::Result<io::Lines<io::BufReader<File>>>
|
||||
where P: AsRef<Path>, {
|
||||
let file = File::open(filename)?;
|
||||
Ok(io::BufReader::new(file).lines())
|
||||
}
|
||||
|
||||
fn process_line(s: &str) -> u32 {
|
||||
|
||||
let v: Vec<&str> = s.split(':').collect();
|
||||
|
||||
let game_id: u32 = v[0].split("Game ").collect::<Vec<&str>>()[1].parse::<u32>().unwrap();
|
||||
let games: Vec<&str> = v[1].split(';').collect();
|
||||
|
||||
let mut min_game = Game { red: 0, green: 0, blue: 0 };
|
||||
|
||||
for game in games {
|
||||
let game = process_game(game);
|
||||
|
||||
min_game.red = max(min_game.red, game.red);
|
||||
min_game.green = max(min_game.green, game.green);
|
||||
min_game.blue = max(min_game.blue, game.blue);
|
||||
}
|
||||
|
||||
return min_game.red * min_game.green * min_game.blue;
|
||||
|
||||
}
|
||||
|
||||
fn process_game(s: &str) -> Game {
|
||||
let mut game = Game { red: 0, green: 0, blue: 0 };
|
||||
|
||||
let cubes: Vec<&str> = s.split(',').collect();
|
||||
|
||||
for cube in cubes {
|
||||
|
||||
let cube_parts: Vec<&str> = cube.trim().split(' ').collect();
|
||||
let cube_num = cube_parts[0].parse::<u32>().unwrap();
|
||||
|
||||
if cube_parts[1] == "red" {
|
||||
game.red = cube_num;
|
||||
} else if cube_parts[1] == "green"{
|
||||
game.green = cube_num;
|
||||
}
|
||||
else if cube_parts[1] == "blue"{
|
||||
game.blue = cube_num;
|
||||
}
|
||||
}
|
||||
|
||||
return game;
|
||||
|
||||
}
|
Loading…
Reference in New Issue